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compendium    音标拼音: [kəmp'ɛndiəm]
n. 大要,概略

大要,概略

compendium
n 1: a publication containing a variety of works [synonym:
{collection}, {compendium}]
2: a concise but comprehensive summary of a larger work

Compendium \Com*pen"di*um\, n.; pl. E. {Compendiums}, L.
{Compendia}. [L. compendium that which is weighed, saved, or
shortened, a short way, fr. compendere to weigh; com-
pendere to weigh. See {Pension}, and cf. {Compend}.]
A brief compilation or composition, containing the principal
heads, or general principles, of a larger work or system; an
abridgment; an epitome; a compend; a condensed summary.
[1913 Webster]

A short system or compendium of a science. --I. Watts.

Syn: See {Abridgment}.
[1913 Webster]


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  • Compendium - Classic Megawad Compilation - ZDoom
    Compendium - Classic Megawad Compilation by Dynamo » Sat Jul 07, 2018 4:09 pm Hello and welcome! After a long wait and an exorbitant amount of work I am pleased to finally be able to release my latest project: Compendium Having worked on this for a few years now, I feel confident in releasing v1 0
  • Compendium - Classic Megawad Compilation - Page 9 - ZDoom
    Re: Compendium - Classic Megawad Compilation by Someonewhoplaysdoom » Wed Jul 22, 2020 1:39 am Hi Today I download Compendium because, hell, is a compilation of old megawads upgrated and fixed for modern launchers like gzdoom, maybe I could play it for weeks
  • The Grezzo 2 Plagiarism Compendium (unofficial updated ver. )
    This is the unofficial updated version of "The Grezzo 2 Plagiarism Compendium", the original version was written by Linkrulezall, which seems to have been abandoned, but also unfinished
  • The Sentinels Lexicon - PvE mapset Compilaition - ZDoom
    Yholl wrote: I understand that it's a cool feature and a neat way of choosing maps, but I think a more mod-compatible method of selection would be a better choice for a multi-mapset compilation The "Compendium" multi-WAD compilation mod just has you walk straight into a portal with the WAD's title screen on it Think that would be a better idea?
  • Compendium - Classic Megawad Compilation - Page 7 - Welcome to the . . .
    Re: Compendium - Classic Megawad Compilation by TheNoob_Gamer » Fri Dec 21, 2018 3:21 pm Good work I won't have to screw around with idgames for a while Also, will you add several more maps megawads from 2005-2010 to your mod? And I noticed that you can't jump or crouch while playing a megawad Is this a bug or was intentionally made?
  • DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
    135 map packs working together, haha, Wadsmoosh, Lexicon and Compendium, in my top favorite of all Doom mods I have one question about DoomRPG and another about GZDoom
  • [6. 3b] Corruption Cards - 200+ cards! New Collector mode! - ZDoom
    Requires GZDoom 4 4 0 or higher! Description Corruption Cards is a gameplay mod for Doom (and others) which presents the player with three random cards each level These cards effect the gameplay in different ways, some more subtle than others The effects range from changing monster behavior, adding new mechanics, adding extra hazards and much more! In the standard mode, you will be offered a
  • DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
    NBAB is present in Compendium, it's a modified Succubus sprite from Diablo 1 So yeah The solution to this problem is to load Compendium before DoomRL Monsters From the manual: Use the following load order: 1 WadSmoosh and or The Sentinel's Lexicon - PvE mapset Compilaition or another mapset; 2 DoomRL Arsenal 1 1 5 or LegenDoom v2 8 3; 3
  • ZDoom Community Top Works of All Time
    125 Compendium [3: fcas3t: 3] 125 Cold as Hell [3: Ravick: 1, Solmir: 2] 125 Castlevania - Simon's Destiny [3: Rachael: 1, QuakedoomNukem Cz: 1, MasterBeavis: 1] 125 Call of Dooty [3: wolfmanfp: 1, kultasakaali: 2] 125 Brutal Heretic RPG [3: Valken: 1, Phil597: 1, Impulse9: 1] 125 Bitter Heretic [3: Jarewill: 1, Sharazar256: 2] 125
  • [terrawad] Maximum doom in one (final) - Welcome to the ZDoom Forums!
    This is just maximum doom but assembled into a modern map compilation like compendium changes from regular maximum doom: - a massive hub map with exits to every maximum doom wad - sound sprite replacements were removed for playability with gameplay mods - exits added to maps that didn't have them - a̶l̶l̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶c̶o̶n̶v̶e̶r̶t̶e̶d̶ ̶t̶o̶ ̶p̶n̶g̶





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