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  • Why Are Large Language Models so Terrible at Video Games?
    Julian Togelius is the director of NYU's Game Innovation Lab, and researching LLMs' video game capabilities
  • Julian Togelius - NYU Tandon School of Engineering
    The paper’s senior author, Julian Togelius — NYU Tandon associate professor of computer science and engineering, and the Director of the Game Innovation Lab — emphasized the importance of this approach "The LLM is crucial to our system, but it's not in the driving seat
  • Julian Togelius
    In particular, I have introduced new methods for the procedural generation of game content, human-like game playing, mixed-initiative design, and game adaptation based on models of player experience
  • ‪Julian Togelius‬ - ‪Google Scholar‬
    2018 IEEE 9th International Conference on Biometrics Theory, Applications … D Perez, S Samothrakis, J Togelius, T Schaul, S Lucas, A Couëtoux,
  • Julian Togelius - OpenReview
    Julian Togelius Professor, Computer Science, New York University Joined August 2018
  • Why Are Large Language Models so Terrible at Video Games?
    Julian Togelius is the director of NYU's Game Innovation Lab, and researching LLMs' video game capabilities By Julian Togelius Large language models (LLMs) have improved so quickly that the benchmarks themselves have evolved, adding more complex problems in an effort to challenge the latest models
  • Artificial Intelligence Makes Compelling . . . - IEEE Spectrum
    New York University researchers recently tested the ability of OpenAI ’s GPT-4 large language model (LLM) to create engaging and creative puzzles





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